Playing with Pillars

16

Time to update! I’ve had a couple more classes since my last post, and through them I learned the tools needed to model and texture this pillar. I’ve learned about working with edges, faces, and vertices, as well as functions such as extruding and inserting edge loops. And in last week’s class, we went over UV mapping and how to use the finished UV map to create and apply a texture map to the model. Fun stuff. I have to say that though my pillar may not be perfect, I’m pretty happy with it and my overall progress so far. (And once again, click the images above if you would like to enlarge them.)

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