Mossy Pillar Plus Bonus Hammer


I’m not doing a very good job of updating this blog on a regular basis, am I? Well, all I have to show today is the pillar once again, although this time around I’ve at least learned to make a high quality or “high poly” version with smoother edges and just a tad more detail than before.


Also, I figure I’ll go ahead and throw in a screenshot of a war hammer type weapon that I modeled and textured as part of an in-class exercise (while following the instructor’s lead, that is) in another course of mine, Intro to Game Design & Development. We’re doing a fair bit of 3D modeling in that one as well.

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