VGA 1 – Painting Normals

Per class requirements, I’m posting below a simple (and quite unattractive, in my opinion) normal map that I painted in Photoshop in class last week as part of an in-class exercise.

Rachel_Ahern_N-Painted

To finish the exercise, I learned how to create a material in 3DSMax, load my freshly painted normal map, and assign the material with normal map to a plane. You can see the final product below lit by a small “free light”.

Rachel_Ahern_N-Painted_3DSMAX

I’ll admit I’m not too familiar with 3DSMax yet, as I learned animation and some rudimentary modeling entirely in Maya. You know what this means… new software to tackle!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s