This is a render of a recent push/pull animation assignment for my 3D Animation class. One of the primary goals of this assignment was to become familiar with working with constraints. This wasn’t entirely new to me as I had done a little experimenting with constrained objects before and already had a push animation in my demo reel… however, I think this animation is an improvement over the other.
As you can see, there’s quite a bit happening; seems I didn’t know when to stop! I definitely wanted to get both a push and pull in there, then I threw in a few objects to react to the movement of the bookcase. Then a classmate suggested that the bookcase collide with a standing floor lamp, so I threw one of those in there too. I should mention that none of the objects used in this animation were modeled by me.
You can see a playblast version here. It isn’t all that different or special, but hey, why not?