VGA1 – Wall Set

In this entry: a modular wall set for my Video Game Art class. Was supposed to be a “sci-fi hallway”, but as you can see… well…

Below you’ll see a screenshot taken within UDK. Behind the “Read More” tag you’ll see additional UDK screenshots, plus screenshots from within 3DS Max, and the wall set’s diffuse, specular, and normal maps.

I’ll confess, I’m missing a few of this assignment’s required maps at this time: specular power and luminosity. Also haven’t yet managed to build the proper lighting in my UDK scene/level. In other words, it ain’t quite finished. :/

 

Rachel_Ahern_UDK_10

 

 

Rachel_Ahern_UDK_09

Rachel_Ahern_UDK_12

Rachel_Ahern_UDK_13

Low-poly mesh with texture:

Rachel_Ahern_Wallset05

High-poly mesh without texture:

Rachel_Ahern_Wallset06

Wall maps:

Rachel_Ahern_Wall_Maps

Floor maps:

Rachel_Ahern_Floor_Maps

Column maps:

Rachel_Ahern_Column_Maps

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