In this entry: a modular wall set for my Video Game Art class. Was supposed to be a “sci-fi hallway”, but as you can see… well…
Below you’ll see a screenshot taken within UDK. Behind the “Read More” tag you’ll see additional UDK screenshots, plus screenshots from within 3DS Max, and the wall set’s diffuse, specular, and normal maps.
I’ll confess, I’m missing a few of this assignment’s required maps at this time: specular power and luminosity. Also haven’t yet managed to build the proper lighting in my UDK scene/level. In other words, it ain’t quite finished.
Low-poly mesh with texture:
High-poly mesh without texture: