Our next assignment was to model a fish– a rainbow trout, to be exact. The goal was to keep the tri-count under 600. My fish landed at 562.
The finished model with background:
After modeling the fish, we rigged it. In the picture below you can see the skeleton and joints.
Controls for animating:
And finally, a couple of cycling animations of the fish swimming:
This video has been removed. Updated demo reel posted HERE.
It’s about time, isn’t it! I finally have something that I hope is solid enough to be called my first demo reel for animation. It’s mostly horses and dinosaurs at this point, but give it time and I will absolutely be adding more as well as improving what’s already there. And while I’m at it, it sure would be nice if I could get this poor horse a mane and tail…
Thanks for watching!
Well! This short video featuring the zombie deer is about as done as it’s going to be–unless I decide to return to it at a later time for improvements. No doubt there is so much more that I would love to add, alter, etc, but this is what the group and I were able to pull together by the due date and under the weight of other class projects I lack the time to do anything further to this one right now. I am pretty happy with it overall, considering. My instructor has offered to post it at the game department’s new website when it goes up (currently in the works), which I think is pretty exciting. 🙂
My role in this project: Responsible for all animation. Modeled, unwrapped/UV-mapped, and rigged the deer. Made some adjustments to the deer texture/skin given permission by Lizzie, our primary texture artist. Added sky to the scene. Created cameras and lighting. Rendered and edited video and added soundtrack. Did some quick skin weights retouching on the Huntress upon receipt of model.
Soundtrack: “Dark Spirit” published by Freeplaymusic, BMI
Software: Autodesk Maya, Adobe Photoshop, 3D Coat, XNormal, Windows Movie Maker