In my animation class this semester (3D Animation IV) our first major assignment was to participate in the February edition of the 11 Second Club competition! This marks my first time as a participant, and to be honest, well… I really wasn’t a fan of that particular month’s audio clip. It was a line spoken by Matthew McConaughey on the TV show True Detective. You guys, I don’t even know. I had a difficult time generating an idea for this line, and before I knew it we were 1.5 weeks into the competition/assignment and I was still storyboarding, so in the end I had to just pick something and go with it. Anyway, tried out the Morpheus rig this time. He isn’t exactly my favorite to work with, but I liked him well enough. Anyway, enough about all that. Here’s my animation.
It finished at #88 of 205 entries, so 11 Second Club was kind enough to stamp a little “Top 100” ribbon on the video, hah. It’s funny, a classmate and I actually placed just two slots apart from each other. Pretty neat! I’ll be keeping a closer eye on 11 Second Club from now on, and if one of these months they post an audio clip that really grabs me, I will absolutely go for it. I’m confident that I can make something much better given the inspiration.
Here’s the storyboard:
Just as the title says, I’m reappearing after almost THREE MONTHS of inactivity, wow… Wow. And I’m just here to drop off a few short and simple animations that due in my rigging class at the end of this past semester. Nothing fancy to see here, just a human fidget animation and a pteranodon doing some idle, fidget, and attack animations (the pteranodon rig was a little sketchy but it got the job done). But hey, this is better than nothing, yeah? …Yeah?? Okay.
Ahh, it’s time for my rendition of the good ‘ole floursack animation test. The point of this exercise was to show acting and emotion in a character that lacks facial features… hence the floursack. Thanks to Joe Daniels for the rig!
Our final project for this class was to create a short animation of this Brute Warrior lifting his axe from where it’s embedded in a rock. The Brute Warrior was modeled by David Jennison (http://www.davidjennisonart.com/) for use by ACC and its students, and I believe rigged by my instructor, Brandon Lackey.
Playblast in Maya:
Final animation, composited and rendered in Adobe Premiere:
Our next assignment was to model a fish– a rainbow trout, to be exact. The goal was to keep the tri-count under 600. My fish landed at 562.
The finished model with background:
After modeling the fish, we rigged it. In the picture below you can see the skeleton and joints.
Controls for animating:
And finally, a couple of cycling animations of the fish swimming:
Hey, everyone. I realize that I pretty much abandoned this blog as of June 2013, but I’m going to make an effort to resume posting my progress here. In fall 2013 I moved to Austin, TX to continue studying 3D Animation at the Austin Community College Game Development Institute. I took four classes that semester and failed to post anything about it here! For shame! So I’m going to make an effort to get caught up.
First, there was Introduction to Technical Animation & Rendering, a.k.a. Intro to Maya. I had already learned the basics of modeling and animating in Maya at Richland College in Dallas during the spring semester, so this class was more remedial than anything else. However, I did learn a few new and useful things and met some good people.
We began with an extremely simple exercise: modeling and applying colors to a lineup of primitives.
After that we modeled a bunch of pots. This was time-consuming and very tedious, but a good learning exercise in my opinion.
The final product of this pots assignment was the very short rendered video below.